

The world is not "created", but shaped by every interaction and event. As such, the entire world shapes itself bit by bit as the game progresses - even if you, the player, are on the other side of the world, the wheels are still turning.ĭoes a kingdom unite or fragment? Does an empire rise or fall? Does a dynasty flourish or crumble? While the player may be focused on answering those questions with regards to their own lands, the fact is that they're being answered in every kingdom, duchy and county. Every single character in the game is operating with their own agency based on the traits they have.

They have desires, hopes, flaws and virtues. Every character, from the lowliest courtier to the highest emperor, has a "story" to them that is generated as you play. These traits have their origins in the experiences and events that the character has gone through in their life - how they were raised (and by who), what random things befell them, what decisions they've made. This is a scenario lacking in ludonarrative dissonance - there is a very clear relationship between the game's mechanics and the reality it depicts.Įvery character in the game has traits. For example, marriages can provide claims to thrones or beneficial inheritances, and these provide the same incentives for arranged marriages that existed in real medieval Europe. This is to say that in most cases the kind of decisions the player will make are likely to mirror the decisions the character would be make, and are founded in the same sort of logic. As a ruler, the player (like all other rulers in the game) must manage finances, relationships, and alliances through a system that exists to support "in-universe" decision-making.

The mechanics of Crusader Kings 2 are the mechanics of medieval law and economy - or, failing that, a general approximation of the concept. I have talked about this at length in another article, but this is meant to be an easy, simple introduction to both the concept and the game itself. But there's a reason why I want to talk about Crusader Kings 2, and that reason is " emergent gameplay". In truth, even that descriptor is a bit direct, as the actual game itself plays like a medieval Sims game. In it, you take the role of a medieval noble - anywhere from a count to an emperor - and attempt to lead your dynasty to greatness. Crusader Kings 2 is a Grand Strategy game, also known as a "mapgame".
